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One of the most difficult types of space imagery to create is a volumetric nebula. There are three main styles of nebulae to imitate: diffuse nebulae, planetary nebulae, and supernova remnants. The fluid framework within Maya is extremely flexible but it can be very tricky to just get a fluid/emitter set up with settings that are repeatable. So to ease the cumbersome setup, I'm sharing a template maya scene for the interactive creation of a fluid nebula.